SimuroSot consists of a server which has the soccer game environments (playground, robots, score board, etc.) and two client programs with the game strategies. A 3D color graphic screen displays the match. Teams can make their own strategies and compete with each other without hardware. The 3D simulation platform for 5 vs. 5 and 11 vs. 11 games are available at FIRA web site.
| FIRA Middle League SimuroSot Game Guides |
| To begin with 1. Set up the initial strategies for each team. 2. Have a test play before the main game starts. 3. Select “Place kick”, a Game State, and choose “Blue ball” or “Yellow Ball” 4. Allow each team to position their players. 5. Start the game Play Rules Game Duration • Two equal periods of 5 minutes each, with a half time interval for max 10 minutes. The tiebreaker • Extra 3 minutes game and then sudden death Game Commencement • Toss of a coin to choose either their robot's color or the ball Strategy Substitutions • Each team will be entitled for two time-outs to substitute strategies. Fouls • A Free ball - When stalemate occurs for more than 10 seconds • A Place kick - The game starts with a place kick and is restarted with a place kick after a goal is scored. • A Free kick - When a robot intentionally pushes an opponents’ robot the opponent receives a free kick. - It is permitted to push the ball and an opponent player backwards, in contact with the ball. • A Goal kick - A goalkeeper charge is called if a robot pushes the goalkeeper into the goal with the ball and a goal kick is awarded. - A goal kick is awarded if the offensive team is attacking with more than one robot in the goal area. • A Penalty Kick - A penalty kick is awarded for defending with more than one robot in the goal area or defending with more than three robots in the penalty area. When a Goal is Scored • When a goal is scored the game will automatically show a short replay. • If the goal is allowable the referee should press “Exit Replay” to return to the game. • If the goal is not allowable the referee should press ”No Goal” to return to the game. This will automatically remove it from the score. • To review the goal the referee may use “<</>” to review the last few seconds of play or “<<>” to review play from the last stoppage. Stop frame can be selected so play can be reviewed frame by frame, forward and backward, using the “<” and “>” cursor keys. • If the referee exists the replay screen and then wishes to alter the score, it can be changed in the “Time/Score” menu. |
Questions about 5vs.5 (middle League) to
Questions about 11vs.11(Large League) to hongbr@hope.hit.edu.cn
Large League SimuroSot.doc Large_League_SimuroSot.pdf Middle_League_SimuroSot.pdf
Large_League_SimuroSot Program.rar Middle_League_SimuroSot Program.exe

